
Taken together, on Gaheris for roughly four solid levels there is now almost nothing to do but grind random mobs to advance. The low level quests in Atlantis also appear to be bugged, currently they are repeatable on Ywain but not on Gaheris. However, on Gaheris most of the battlegrounds (including Molvik) are also closed. It made good sense the close them on Ywain, it helps funnel players towards the PvP battlegrounds. With the launch of EC Task Dungeons have been disabled.
#Dark age of camelot free shards series
Until EC you had two options to get through this, Task Dungeons and repeating a series of quests in Atlantis. On Gaheris (the PvE server) this has contributed to a content gap in the level 36 to level 40 range, when the new player quest series runs out. It's been two years since the changes to Catacombs went in, and returning vets still get confused by it (Surfer18's reaction to it here is pretty typical). Plans to revamp the Catacombs for the modern game once the Dragon's Curse campaign came to an end never materialized, and I'm skeptical they are even still in the works. On the not so great side an entire expansion that many players remember fondly, Catacombs, has effectively been removed from the game (apart from the races and classes that came with it). WoW, of course, was the game that really popularized them. If I am not mistaken, DAoC was the first MMO to use "taxi cab" style travel routes, similar to what many more modern MMOs use. In combination, these changes mean that gearing up a new character is a lot easier now.įlying between quest hubs. It terms of raw stats they are now very solid, and will put you within striking distance of the effective caps on all the stats your class cares about.

Related to this, the free "starter epics" you get from the King at level 50 have been greatly improved. In my opinion this is a vast improvement, the number of different systems and gear currencies that DAoC had built up over the years was bewildering. You can get bounty points doing just about anything you like, from RvR seige battles to solo PvE, and almost any equipment in the game can now be bought with bounty points. For example, the quest chains in Atlantis that used to yield glass now yield bounty points, and artifacts are now purchased with bounty points instead of glass. With the launch of EC all alternative currencies such as aurulite and dragon scales were replaced with bounty points. Returning players will find the game much changed from what they remember. For example, I can log into almost all of my old level 50 characters regardless of whether they are from restricted classes or not. However, if you had a lapsed account, you can now also log into any character that has at least 24 hours played. In each realm a small but varied selection of classes are available to play completely free. For example, here depending on whether I choose to honor the past or be greedy, I will end up either with a unique looking horse or a hunk of cash and an annoying curse. As simple as they are, some of these quests still have interesting choices.

My impression so far is that it's a bit of a mixed bag, both in terms of execution and in terms of the impact on player populations.Ī random quest from the Hibernian new player series. A lot of other big changes came down the pipe with it.
#Dark age of camelot free shards for free
Endless conquest for Dark Age of Camelot, a new system that lets you play the game for free (with some restrictions), went live a little over a month ago.
